Teenage Mutant Ninja Turtles II: The Arcade Game Review

Following your crushing disappointment of the first Ninja Turtles game for NES, Konami was required to make it up to gamers huge. What made it even worse: the first arcade game was launched around the same time, giving gamers the exact gameplay these people were anticipating. So it makes sense that for the girl they might port said game and fulfills everyone’s would like. Legends

Teenage Mutant Ninja Frogs II: the Arcade Video game was launched in 1990 to the delight of gamers everywhere. A defeat em up like Last Fight and Double Monster, the arcade game was everything we expected and then some, featuring never ending supply of cameos from the cartoon, 2 player co-op and your choice of Turtle, each with subtle differences. We can remember spending illegitimate amounts of money participating in the sport every week with friends and strangers as well as I was completely entrenched in Turtle odio. The NES port, while not arcade perfect is well done and became popular in washing away any lingering memories the first game had left. 

You fight an endless resource of Foot Soldiers and other nemeses from the Ninja Turtles fiction as you make your way through each one of the levels as your chosen Turtle. The calotte game was better able to depict the dissimilarities between each character, with Donatello slow but powerful with insane range, Leonardo properly in the middle section, etc. Your home port makes all of the personas almost all the same with the single thing of take note being their bandana color and signature weapon. Apart from the enemies you face the world is full of objects you can use to your benefit, such as fireplace hydrants, street signs, traffic cones, etc. Normally preventing the same enemies over and over would quickly become boring but there are enough varieties of Foot Soldier that you never feel like you are going through the motions, with each kind forcing you to move the tactics. The employers are just what you would expect: powerful, cheap, and true to the toon. In every way the overall game was a treat for the fans.

Some changes needed to be made to fit the game in to the limits of the NES. The 4 player hen house is missing, limiting one to 2 players. Say thanks to god for that in my opinion, I would hate to see what the game would look like if they even tried. The levels have undergone surgery, removing some elements and extending their length for a long lasting experience. Obviously the design and voices have not come over fully undamaged, but the game is still an excellent approximation of the arcade game. Virtually all importantly it is a drastic leap in quality over its predecessor. My spouse and i really miss the conversation from the arcade game; even though it was somewhat sparse it included in the overall atmosphere. What makes on with these changes are the 2 original levels created specifically just for this port. Both are excellent and match the quality of the slumber of the game and in my view even exceed it as these people were designed specifically for the NES with excellent images and unique challenges that would have fit in correctly with the game game. The arcade game was somewhat challenging which comes as no shock since it was designed to suck quarters. Your home port evens the possibilities by providing more lives when you start, limited continues, and extra lives for each and every 200 points have scored. Although it is still taxing it remains manageable.